

Units gained experience and became better through use, but this in turn increased the cost of replacement. Only when the game was played with great skill did these reinforcements cover all the losses. These reinforcements were bought with gold gained from combat, but the gold gained from combat was generally less than the replacement value of the lost troops. The unit losses were offset by the reinforcements that could be bought in most towns between missions. Losses incurred in previous battles remained, and combined with the steeply increasing difficulties of battles the game grew very difficult relatively quickly. The player is frequently given a choice of missions to accept, giving multiple paths through the game, some of which result in different mercenary units being available to the player. The finances of the mercenary army are handled by Paymaster Dietrich. Playing as the mercenary commander Morgan Bernhardt, the player must defeat a variety of foes in pitched battles using traditional fantasy battle methods such as shooting and close combat as well as magic. Based on Games Workshop's Warhammer Fantasy Battle table-top figurine battle rules and set within the Warhammer Fantasy world, the storyline focuses on a mercenary general's quest to stop a Skaven plot.
